Tutorial 2
KIT 207 Portfolio » Devlog




This is my attempt at creating simple animations for a human character in blender, First I had to rig the model I had created using rigify. Rigging is basically putting bones and joints into the model to make it possible to animate . The first animation I did was the wave which took a while to get used to and did morph my character a bit. the second animation I did and the hardest was the walking animation which required me to move the whole body without clipping through the body or snapping bones and more specifically the legs to make it look passable. the last I did the idle animation so that the model wasn't frozen in place when he wasn't doing anything.
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