Tutorial 4 Game Concepts


My First idea for a game would be a vampire survivors like rhythm game where the movement would be controlled with the keyboard and the weapon that you would use to defeat the enemies would be fully controlled with the mouse. What makes this game different would be that to fire the weapon you would need to sync the shots with the visual and/or audio indicator the more in time the more damage it deals. We could also make the weapons different instruments depending on which one is picked they could have different effects, E.g. A piano would be more rapid fire but less damage whereas a drum would be slower but higher damage. the Target audience for this game would be for casual gamers and the prototype would focus on the rhythm mechanic and gameplay.


My Second idea for a game would be stealth game where you use the twin sticks controls to rob a bank but you can only hold one object at a time resulting in the player needing to strategically using their tools to get into the vault and getting out with the loot without being spotted. the player would be able to use a items found in the level like keys, one time use weapons and hacking tools to help them get into the vault. The player would be sneaking past guards, cameras and civilians and if spotted will be attacked/alerted to the guards. This games target audience would be casual gamers that are a fan of the stealth genre and the prototype would focus on the stealth mechanic and ensuring that the game isn't too easy.


My Third idea would be a game where you are a one armed knight and need to ward off waves of peasants with your sword controlled with your mouse. The game starts off with just 1 peasant with no armour and will get increasingly more difficult as time goes on as more peasants come at once with more armour. making the sword get controlled directly by the mouse will make the gameplay more fun to play and the increasing difficulty making it more replay able. The game would also keep score on how long you survive as well of peasants defeated to get the player trying to beat their previous high score. The target audience would be a casual audience and the prototype would focus on getting the combat mechanics to feel engaging.

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